Developers MOBA Warhammer 40.000: Dark Nexus Arena posted a new article , dedicated to the combat system in the game . And found out this information: – In the Dark Nexus Arena quite a lot of attention is paid to skillshotam. Playing for a character who is a ranged fighter, you have to consider the fact that it is necessary sometimes to reload your weapon.
- All characters in the game are able to dodge enemy abilities / attacks.
- There is no auto-attack and automatic aiming your attacks on the target. That is, you have seen the enemy, aim at him, pressed the attack.
- The men ranged attacks do not cause instant. We cartridges have their own flight speed (examples can be found in the second message).
- It is necessary to consider where to move your opponent and shoot ahead of the curve.
- When you are trying to dodge (dodge), your speed for a short period of time increases. But if you try to do dodge, when you hang some slowing debuff, then dodge the speed will decrease.
- All basic attacks drawn animation of the future flight of the projectile / bullet, etc. Simply put, you’ll know where the bullet will fly (and be able to dodge).
- Playing for the ranged DPS, you can not shoot, and then immediately effective use of dodge, because in that moment, when you get a gun and shoots at you a little debuff is applied to the speed. Therefore, the melee will have a chance to run to the ranged DPS and cripple it.
- You do not have to get new weapons after each shot / attack.
- If you reload, you can not use basic attacks (and you also slow). During recharge will occur under the special character animation (circle next to the character will change).
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